Fees of up to $0.20 per install threaten to upend large chunks of the industry.
How is unity to determine a company’s revenue on a game if not self reported by a company?
They guess.
We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.
From their FAQ.
Thanks for the clear response. 👍🏻
So… They bill you based on a guess?
Very legal, very cool.
Not just any guess…a proprietary guess. So extra smokescreen and mirrors
😭
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I really don’t understand why they care the runtime is getting installed.
I doubt they actually do care; I reckon it is just an excuse.
They just want money
I was always curious about Unity, but now I’m good.
Good reason to just use godot
I think the only reason not to use Godot now is console support.
Godot mentions on the website that they partner with publishers for console support, so it’s theoretically possible. It’s not like indie devs working with Unity are getting their hands on Dev kits anyway.
Had been looking at it for awhile. Installed it this morning.
Even supports C#.
I just had the same thought and looked into it. It seems like Godot has the same object composition style as Unity? That was the main thing that’s kept me using Unity.
Having documentation that’s always in flux, I don’t know that I would recommend Godot to new users, but I’ve been doing this for fifteen years, and after awhile, you develop a sense of what general direction to look in when things aren’t working as expected.
Right well I’m not new to game dev, just looking for a new engine. My experience with the UDK years ago turned me off that entire engine and confirmed to me that composition >>> inheritance which is why I stuck with Unity.
I guess since I’m pretty much committed to finding an alternative it can’t hurt to download it and give it a try. It’ll be nice to know I’m working in an actually open engine for once.
This is why non-libre software sucks. They have 0 incentive to not screw you over.
With how many companies started trying to move libre software to non libre licenses, it’s also not a given that that helps.
I guess at least you can just fork libre software if that happens.
That’s exactly the point and it’s happened many times now. OpenOffice got converted to a non-libre license so it was forked to LibreOffice and OpenOffice was left to rot. Audacity fucked around and now there’s like 3 or 4 forks all competing there. That’s the great thing about open source software, if companies or even individual maintainers do something that pisses off the user base enough, someone will come along and fork it. It’s truly democratic as people vote with their feet, or downloads as the case may be.
How are the Audacity forks doing?
I am a light user so I just stayed on version 3.0.2
It works for my use case as it is and the day it doesn’t, I’ll look for whatever fork is most popular
I don’t know honestly, I was never really an Audacity user in the first place. My limited googling though suggests there still isn’t a strong consensus behind any of them yet though. It just sort of seems like you pick whichever one you like the name of the most.
In addition, the work is never fully lost.
If unity goes to shit, welp, cannot use any of unity’s code at all. Years and years of engine development wasted.
If some FOSS software goes to shit? That code is still there. Just take it and unshittify it. Little to no work wasted.
Being licensed as free software (libre) just means users have the freedom to fork and continue without the copyright owner (to the degree permitted by the license).
The same bad incentives still exist but they are mitigated when devs know competition can sprout out of their bad actions.
The world is dying and my only regret is that it won’t be put out of its misery.
Unity casually destroying the trust between them and their devs
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This is the best summary I could come up with:
That goodwill has now been largely thrown out the window due to Unity’s Tuesday announcement of a new fee structure that will start charging developers on a “per-install” basis after certain minimum thresholds are met.
The newly introduced Unity Runtime Fee—which will go into effect on January 1, 2024—will impose different per-install costs based on the company’s different subscription tiers.
Outside of those countries, an “emerging markets rate” ranging from $0.005 (for Enterprise subscriptions) to $0.02 (for Unity Personal users) will apply after the minimum thresholds are met.
This is a major change from Unity’s previous structure, which allowed developers making less than $100,000 per month to avoid fees altogether on the Personal tier.
Larger developers making $200,000 or more per month, meanwhile, paid only per-seat subscription fees for access to the latest, full-featured version of the Unity Editor under the Pro or Enterprise tiers.
“Gloomwood will definitely be my last Unity game, likely even if they roll back the changes,” developer Dillon Rogers wrote on social media.
The original article contains 506 words, the summary contains 168 words. Saved 67%. I’m a bot and I’m open source!
It’s crazy how these companies could manage to lose their goodwill overnight one by one these 2~3 years. It’s almost like they have some secret any% fiasco RTA competition or something.
Wizards Of The Coast: Ha, it will never affect us if we change our licensing and hurt the little guy. End consumers don’t care and no one reads these things anyway. “We have an announcement about changes to our EULA!”
Internet and DND community revolt, Pathfinder 2 sees a massive boost, and content providers are scared now.
Unity: Surely nothing similar could happen to us if we change our licensing? “We have an announcement about changes to our EULA…”
I’m not a huge conspiracy theorist, but considering the c-level execs pulled their investments before all these announcements, it’s not out of the question that they could tip people off to short the company as well.
Hell the realist in me sees the fines these guys get and they see it as a cost of doing business.
There are Pokemon games made in unity
Nintendo coming for that ass
Unity saw how Reddit killed off free users by raising prices to absurd rates, and how Reddit was largely unaffected by it as a whole. Not going to be surprised to see other types of platforms also follow suit.
The reddit issue screwed over end consumers and a couple of tiny app developers.
There’s some big developers that use Unity. Pokemon Go is in Unity. Pokemon BDSP was in Unity: say what you want about the quality, but that’s as still over 14 million games sold and I would not be at all surprised if ILCA was halfway through another Unity re-make.
These changes aren’t just screwing over random individuals who like to play games. Not just indie developers either. Unity is looking to battle with billion-dollar corporations over this. I can’t believe for once I’ll actually be rooting for Nintendo’s legal team.
Genshin Impact is also on Unity, so you know they were hoping for some of all that MiHoYo cash, since this scheme of theirs was going to apply retroactively.
This is so illegal it hurts.
Unity is playing a game of fuck around and find out
Guaranteed anyone who can actually fight back gets their own contract that exempts them from this.
Reddit largely unaffected
So they might say. However the post 3 up from this is an article about how their posts and comments have dropped 50 to 90% across major subreddits.
That’s what happens if you piss off the 10 percent of your users that provides 90% of the meaningful engagement.
I’ve read that this started with easy loan money drying up after the First Republic collapse.
Easy money ending too quickly caused the First Republic collapse. Not the other way around. The Fed did a half a decade of rate hikes in a year.
Feb '22 rates were 0.08% by Feb '23 they were 4.57%. A 5700% increase in 12 months. First Republic collapsed on May '23.
An aggressive but responsible rate increase of 0.25% per quarter would have taken only 4 years to implement but would likely have led to zero bank failures.
Fuck Reddit
This is the way.
I was going to start game programming using unity. Just uninstalled it. Will pick up something else like godot.
Has anyone used Stride3d enough to recommend it?
No
Developer makes a game for the iPhone, charges $1 for it.
I buy the game for $1.
Apple takes 30 cents.
My family of 5 all install the game and play it via family sharing.
Unity takes $0.20 X 5 = $1
Developer loses 30 cents on the sale.
You make an excellent point and it’s easy as a PC gamer like myself to forget, that Apple actually sells a lot more games than Value.