It’s diceless. All characters have access to all abilities, as long as they’re willing to pay the cost. Being good at something just means it has less or no cost. If you take on enough cost and don’t get it down the safe ways, your character permadies.
This is a reflection of the fact that the player characters are gods of world ending power who can do anything… but it’s hard. Maybe your character can blow up the moon if they so choose. But that’s a lot easier than remembering to eat breakfast every day. That’s right, the gods of the void have (a disability that’s an allegory for) autism and ADHD.
Agreed, we’re about half a year and halfway through Abomination Vaults right now. Using PF2e with Foundry VTT has been amazing, especially with all the built-in automation.
The thing I like most about Pathfinder is how well documented their rules are. 5e had a bunch of hand wavy DM-fiat rules, while PF2e typically has a rule for almost everything.
Several friends and I are also being run through PF2e while using Foundry and it’s been incredible. We’ve all casually played 5e in the past, but the learning curve for PF2e has been quick and short. And, like you said, much easier to find an answer to really specific or strange situations overall. Makes for a really solid experience as a player.
It’d because D&D 5E was fundamentally broken, and so much of the rules are just hacky ways to solve it. Things like bonus action weren’t designed well from the start, with them having to have a hacky “one spell per turn” rule, which can be avoided with certain methods, and things like that.
Pathfinder 2E has such a solid foundation that it doesn’t need all the hacky crap to work, which makes it so much easier to understand. There’s no bonus actions or anything, just three actions per turn that you handle everything from movement to combat, and anything else, with. It let’s it be “more complex” while also being easier to understand.
Yeah we tried a few other systems after our main 5e campaign ended. Ars Magica, Lancer, WH40k Wrath and Glory, Blades in the Dark, Cyberpunk Red. My group is not one for roleplaying much, so we prefer crunchy systems. Lancer was great for that, and so is Pathfinder 2e.
I highly recommend Pathfinder 2e if folks were wondering what to play instead of dnd 5e. Easily the best ttrpg action system I’ve tried.
We’re playing Glitch! It’s about retired world-killing void gods who solve mysteries and go to therapy
That sounds amazing I need to add it to my list of things to acquire. What is the system like mechanically?
It’s diceless. All characters have access to all abilities, as long as they’re willing to pay the cost. Being good at something just means it has less or no cost. If you take on enough cost and don’t get it down the safe ways, your character permadies.
This is a reflection of the fact that the player characters are gods of world ending power who can do anything… but it’s hard. Maybe your character can blow up the moon if they so choose. But that’s a lot easier than remembering to eat breakfast every day. That’s right, the gods of the void have (a disability that’s an allegory for) autism and ADHD.
In our circles, Pathfinder and Starfinder has all but replaced DND.
Our group is ten sessions into Fabula Ultima and it’s fantastic
Agreed, we’re about half a year and halfway through Abomination Vaults right now. Using PF2e with Foundry VTT has been amazing, especially with all the built-in automation.
The thing I like most about Pathfinder is how well documented their rules are. 5e had a bunch of hand wavy DM-fiat rules, while PF2e typically has a rule for almost everything.
Several friends and I are also being run through PF2e while using Foundry and it’s been incredible. We’ve all casually played 5e in the past, but the learning curve for PF2e has been quick and short. And, like you said, much easier to find an answer to really specific or strange situations overall. Makes for a really solid experience as a player.
It’d because D&D 5E was fundamentally broken, and so much of the rules are just hacky ways to solve it. Things like bonus action weren’t designed well from the start, with them having to have a hacky “one spell per turn” rule, which can be avoided with certain methods, and things like that.
Pathfinder 2E has such a solid foundation that it doesn’t need all the hacky crap to work, which makes it so much easier to understand. There’s no bonus actions or anything, just three actions per turn that you handle everything from movement to combat, and anything else, with. It let’s it be “more complex” while also being easier to understand.
Our discord server has moved entirely to new systems and it’s all better; CoC, DCC, PbtA, PF2e, SWADE, etc.
Yeah we tried a few other systems after our main 5e campaign ended. Ars Magica, Lancer, WH40k Wrath and Glory, Blades in the Dark, Cyberpunk Red. My group is not one for roleplaying much, so we prefer crunchy systems. Lancer was great for that, and so is Pathfinder 2e.