Mine is the lag in Stellaris, and lack of options to let me impact it. Like let me disable the ability for the AI to make habitats FFS!
Current game pet peeve - the delay after each enemy acts in combat in Baldur’s Gate 3. I absolutely love this game, but big combats take longer than they should because after each enemy acts, there seems to be a 5-10 second delay before moving on to the next.
Favorite game pet peeve - The overall poor performance/memory management in HBS’s Battletech game. Again, love the game, have put nearly 2000 hours into it over the years, but damn the performance can just be painful sometimes.
Ugh turn based games that have overly long turns and don’t let you speed them up is so tilting.
Like I’m here to play a game, not watch the same 10 second cut scene 5000 times.
I have a 10 year old CPU and I think Baldur’s Gate 3 has better performance than Battletech sometimes.
Yeah I’ve started to knit during battles because of how long it takes sometimes. Especially since my main character is a Barbarian, so she just smashes 2 times and then her turn is done.
Similar when I played her in my actual dnd campaign a few years ago.
Inventory Management. Doesn’t matter what game it is. If you can get over-encumbered and it’s not relevant to the game play like a survival crafting game or something I fucking hate it. There’s no reason I should have to make 40 trips to pick everything up in a Skyrim dungeon if I want to. It just wastes time.
In a similar vein on skyrim, what’s the point of having merchants have limited money when fast travel/wait is a thing?
All it does is make me spend 10 minutes fast traveling to all the towns to sell my stupid dragon bones. What does that even add? It doesn’t add difficulty or immersion. Because of the dumb encumbrance, I can’t continue playing the game until I sell all this crap, so I gotta deal with it sooner or later.
Guess I’m the weird one. I regularly use mods which give me less carry capacity and add other restrictions and such realism mods. Like, you don’t have to take everything of value. It always felt weird to me that level 1 chars can carry like 300lbs/kgs/whatever of junk around and still fight effectively.
I suppose this falls under the realism category. No vendor in a “real world with fantasy elements” has infinite money and buys everything from you. And in the early game you can’t fast travel everywhere. Combine this and you get a reasonable game mechanic that restricts too fast player advancement in especially the early game.
Later on you can develop a skill that lets you sell to every merchant.
Fucking annoying bard not getting out of your way in Assassin’s Creed. I keep getting yelled at for stabbing him.
IMO, Bloodborne is an almost perfect game, design-wise. But I just wish it didn’t have chromatic aberration. I hate it in every game and the fact that one of my favorite games has this shit built in and you can’t turn it off will always bother me.
Also the performance is horrible but I don’t think many people would disagree with me on that.
Witcher 3 doesnt need leveled enemies or loot. There is already a wide enough variety of monsters and equipment to convey player progression, and the leveling only exists to make sure that Geralt is as vulnerable to human enemies at the end of the game as the beginning. That’s great! That’s the kind of world it is. I just don’t think you need constantly increasing hitpoints & a loot treadmill to keep it that way.
As much as I hate to admit it, Battlefield 2042 has become one of my favorite video games. The gameplay is a lot better than when it first came out.
But the helicopter mechanics suck compared to Battlefield Hardline. I knew they couldn’t put helicopters in V or in 1 (which for those unaware were their WW2 and WW1 games, the two released in sequence after Hardline, which was basically cops vs robbers), so I was excited to have a more modern game with bigger maps and helicopters to fly.
Because flying helicopters is so fun. It’s hard, because they use simple physics to control the helicopters: the blades will pull the craft whatever direction is “up” for them.
In 2042 it feels like there’s training wheels on the helicopters, which makes it a little easier to learn to fly them without crashing, but it makes certain maneuvers impossible.
One thing I like doing in Hardline is tilting the machine so far forward that my lift becomes zero and I just plummet straight down. I’d do this to take cover behind a building, then I’d pull out of the dive before hitting the ground.
You can’t do that in 2042. Full forward on the stick doesn’t tip you forward far enough to lose lift. It just puts you at “full tilt”. I mean, you can crash into the ground but it’s really hard. And diving at free fall speeds isn’t possible.
Hardline’s helicopter just feels smoother. My hunch is it’s a way simpler model of the controls. It’s probably unrealistic as hell, but it feels more real because the game will actually let you just turn the chopper over.
It creates space to screw up and to do amazing things, which they’ve taken out of 2042. So you’re less likely to plant straight into a rock on your first flight, but also less likely to actually dodge a missile by outmaneuvering it.
I highly doubt it, but perhaps it’ll change in the future. BF4 was like that, too, for absolute ages. Couldn’t do good evasive maneuvers with helicopters, no matter how much you wanted it. Then, by some magical spell of good luck, they started updating and reworking things, including the flight models for helicopters and aircraft. Nowadays you can do loops with your helicopters if you want to.
Ahh they lowered the skill floor and skill ceiling it sounds like. It requires less skill to use, but far less able to master it.
Very lame.
Have you tried BattleBit Remastered? It has that old Battlefield feel. I will say though I miss Battlefield as an experience itself. I hoping the next release is a back to roots feel.
I haven’t because I’m on console with no decent gaming computer.
I wish the lower weapon skills in Morrowind didn’t outright miss and make an unsatisfying “swish” sound. Maybe just reduce the damage or something, the early game is so rough because of this.
I wonder how Morroblivion handled that
I like playing modern warfare. My pet peeve is twofold
1st, online is completely unplayable because of script kiddies having to cheat because they think their k-d ratios are more important than letting people have fun that want to play it they way it’s designed.
2nd on the campaigns the enemy players can shoot you through walls and kill you, but if you see them and try to shoot them through the walls, the walls become bulletproof.
Another game I like is GTAV online. They should get rid of the ability to buy virtual money packs. Not everyone can afford to pay $100 for $10 million virtual dollars to buy the shit that gives them the essence of i destruct ability. Oppressors come to mind on this. You can steal peoples cars left and right but if you steal an oppressor they can reclaim it while you are in mid flight killing you.
2nd on the campaigns the enemy players can shoot you through walls and kill you, but if you see them and try to shoot them through the walls, the walls become bulletproof.
That first part is why I stopped playing the Resistance series. I really didn’t care for the Auger being able to shoot through walls.
Personally I think if the player can’t shoot through the walls than neither should the npc’s
I despise hub worlds - don’t make me walk around a map to access menu options. I’m currently playing Division 2 and can’t stand to find all of the people to just play the game.
The number of games that do this is to long to list: Destiny, Darktide, Fireteam.
Imagine Tarkov with a hub instead of menus. 🤢
Yup. So many games mess this up. You CAN do a good hub world, but it needs to have lots of interesting things in it, not just glorified menu options
I’ve always liked how the banjo kazooie games did it. Rather than being a hub world, they had a lot of stuff to do that it makes the “worlds” into sub-worlds
Ugh this is why I can’t play Vanilla mount and blade warband.
In every single city you enter, you have to find the important people to talk to. They all are the exact same people, but you have to find them. And they are all in different places in the city, but there is absolutely nothing else interesting in the city to find. Like there are no secrets, you just have to wander the city looking for the Quest Giver in an otherwise bland city.
Every single mod ever simply adds a button you can click saying “Speak to guild master”
Favourite game is Mass Effect 1, but I don’t think I have a pet peeve because a lot of them have been said before (love the Mako though, it’s just that the planets BioWare built are all fucking hills!)
But I think my pet peeve for Mass Effects 2 are 2 things.
- The fact that there aren’t scars in 2. Unless you use mods, but I like having my Shep’s look battle-worn.
- That BioWare made Shepard work with Cerberus. Like I get it in the idea of “the Alliance isn’t saving people, but Cerberus did”. But it feels so wrong especially if you played Mass Effects 1 where you can see the experiments Cerberus did on civilians. That and if you have the Sole Survivor background, it’s a real slap in the face.
I know that they did 2 for storyline purposes, but the fact that you can’t push back or anything makes 0 sense. And they also did it for people who never played 1. I just, ugh. It angers me. I love that 2 gave me my Garrus romance, but man, I just… yeah.
My pet peeve with mass effect 2 is that the entire game is basically 1. Find companion and 2. Do companion quest. There is almost nothing of any substance at all in the game. I never understood the hype behind ME2. ME1 is by far the best game in that series, just like with dragon age.
Yeah I’ve never understood how people can see it as the best game of the series. It just always felt like I was building up to what 3 was going to be.
To be fair, I think the upgraded mechanics and the character storylines are neat as (and the fact that I can romance Garrus 😍😍😍), but yeah I’ve never really understood why it was seen as the best in the series.
Could be that that’s the first game a lot of people played? ME1 was my first game and it’ll always have a special place in my heart. I think people just muddy it up because of the Mako.
Lack of advanced graphics options. I want to be able to tweak the graphics so they run well on my computer without looking like crap.
In Star Ocean: The Last Hope, it’s really hard to have a balanced party while keeping all your party members trained up. A lot of older RPGs have this issue because of the lack of EXP sharing for reserve party members, but this game stands out as being rather new (2009) in respect to those older RPGs.
And on that note, controversial opinion: EXP sharing is a good thing! It cuts down on unnecessary grinding and gets you through the story faster, which helps with pacing in a lot of games.
Hard agree!
Lack of EXP sharing also discourages trying new things. Like you get a new party member 10 levels below your current party, and like they “look” cool… but that would mean grinding the crap out of it just to see if they are fun. So you end up just sticking with the highest party members and never touching any others.
Random crits in TF2. They are frustrating and they only benefit those who are doing well (the more damage you do the higher the random crit chance).
I wish you make the levels bigger in nethack
Factorio: It’s too addicting. You just want to keep going, even though you have better things to do.
Games like that are also notorious, at least for me, where I constantly am like “ooh if I start a new game I can do X differently, I wonder what that’ll be like…”
For sure! Time to make a new blueprint book with rail interchanges…
Okay that’s cool, but after spending 20 hours setting that up… slightly different looking, but in a way that requires you start over entirely?
Haha, true. Though this time it might be to include 4 rails (2 each direction) and make the interchanges a little more efficient. Last time it was making a complete rail blueprint book chunk-aligned (along with my walls book). Definitely worth the effort!