Coelacanth

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  • 257 Comments
Joined 1 year ago
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Cake day: July 4th, 2023

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  • That was in my OP though, that most games can be thought of as puzzle games with extra steps.

    I just don’t get where you’re getting “most games” from. If you would have phrased it like “many games can be viewed as puzzle games if you really think about it” you would have maybe had more people agree with you.

    I understand your reductive approach - it’s just that there are so many games it doesn’t apply to that I can never agree with “most games”.


  • If you have 2 minutes to solve a puzzle, is it no longer a puzzle game?

    Yes, clearly. It still behaves the way a puzzle - or puzzle game - would: knowledge of the solution trivialises the content. It’s just a puzzle game with a timer.

    If moving certain colored pieces requires a button combo or sequence, instead of a simple action, is this no longer a puzzle game?

    Depends on how the combo works. Is there an element of skill involved? If it’s like a rhythm game I would just call it a puzzle/rhythm game. Otherwise it’s just a puzzle game with extra steps.

    For me, if the main challenge of the game is figuring out the puzzle, then it’s mainly a puzzle game. If a measure of skill is required in the actual execution of beating the game it is no longer a pure puzzle game - but it can still contain puzzle elements of course.

    EDIT: I would agree that Tetris is not a puzzle game.

    Knowing the optimal thing to do can be seen as but a higher order puzzle.

    But knowing the right strategy and item build in DotA or LoL means fuck all if you can’t mechanically execute your hero properly, which - in my opinion - disqualifies them as “puzzle games”.


  • I think your definition of puzzle games is pretty flawed, to be honest. A puzzle does not provide additional difficulty once you’ve identified how the pieces go together, consequently a game should behave similarly to qualify as a puzzle game. The dichotomy is between conceptualisation versus execution.

    Puzzle games can be solved or “won” by identifying the solution. Not-puzzle games require execution.

    Guitar Hero and OSU! are not puzzle games. Games like RTSes and MOBAs can be argued to have puzzle elements in terms of strategy and meta, but knowing the optimal thing to do will still not give you victory which imo disqualifies them as outright puzzle games.




  • Are you familiar with Bethesda games? The best way to describe it is that it’s a Bethesda game that sacrifices what makes Bethesda games great (the handcrafted open world) in exchange for an illusion of scale and scope by way of procedural generation.

    What you’re left with is mediocre writing, boring characters and uninteresting exploration of copy-pasted points of interest.









  • I think this is a pretty good summary overall. I’d like to supplement some things:

    Category 1 viewers also contain people who want to vicariously live through someone else and experience their favourite game again for the first time. They tend to stick around only for a specific game, and will move on after the playthrough is over.

    Category 2 also contains viewers who watch the streams as a pure entertainment product, more akin to watching a comedian. They’re mostly interested in the banter the streamer provides. Many viewers of Northernlion and Jerma fit this description.