Keep Talking and Nobody Explodes. It comes with a laughable 11 modules which you tire of after a couple weeks of playing. It’s badly coded and its modding support is flimsy and haphazard. The developers are unreachable and uncooperative.
Without mods, you’d put down the game after a week and forget about it completely. With mods (created for free by the community) you now get a wealth of thousands of modules, but you also need multiple extra mods to get simple basic functionality that should be in the base game. Wanna play more than 100 modules? Game crashes on startup unless you install the Tweaks mod. Wanna play just the modules that your friends enjoy? Gotta mess around with Steam workshop subscriptions for hours unless you install the Mod Selector mod. Wanna play a specific set of modules you like? Good luck getting the right RNG, unless you install the DMG mod. Wanna play more than one bomb? Needs the Multiple Bombs mod. Some modules are genuinely unplayable unless you get the Boss Module Manager mod, which in turn relies on a volunteer-run external website to be running and to be constantly updated by volunteers. Even Camera Zoom is a separate mod!!
99% of the game is made for free by volunteers, and yet it’s the garbage 1% that everyone has to pay for. It’s a travesty.
Cool, didn’t know the modding community was the way to go. I would always break it out at a party, it would be fun for a bit, but yeah, eventually it’s just the same thing but faster. I’ll have to take a look at the mods.
Kinetica for PS2
- Nausiating physics engine
- Tacky and nonsensical maps
- Unnecessarily and confusingly sexualized characters
But it’s a fun fast-paced racing sim and the soundtrack slaps.
I really don’t enjoy bad games. They’re bad because something significant disrupts the fun, such as major bugs, janky mechanics, poor pacing, bland story or characters, no sense of progression, grindy RNG time-wasting, systems (e.g. crafting) that are either far too shallow or way too convoluted, half-baked level design, or even external factors like obnoxious DRM or microtransactions.
The bad game I sunk the most time into by far is No Man’s Sky. People keep insisting “it’s good now”, but all the gameplay mechanics are truly awful. It’s an okay sandbox and entertaining enough if that’s all you’re after, but as a game specifically it has about 2/3 of the issues I mentioned above.
The original release of No Man’s Sky, and Starfield.
I myself don’t see them as bad games, but acknowledge the false promises, shortcomings, bugs, etc.
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Personally I’d classify Starfield as solidly mediocre. Not anywhere near the revolution that Bethesda promised, but not awful as some people say either.
5/6 out of 10 is still good enough to play, just not worth AAA prices.
I prefer launch no man sky to what it is now. Sometimes you don’t need a hundred features and multiplayer in a game. Sometimes you just want to calmly explore the universe and feel alone for a bit. Not have a million things to do and pop ups . I have enough of that in my life and other games
Yes the feeling of being alone in a whole solar system was / is awesome. And launching into space for the first time.
I’ve always wanted a game that I could pilot from the planet to space and we’re here
Speaking of No Man’s Sky, I got it for VR and never played it flatscreen, but I have over 100 hours in it even though the VR mode is ridiculously terrible and mods go only so far to fix some of the annoyances.
I play a really old build of minecraft, and am intimately familiar with how bad of a game that version really is. It has many, many flaws.
Which one? Infdev? Pre-combat update? That update before everything changed in the stages before release?
1.7.10, the golden age of modding.
most games on s&box are pretty bad but still funny as fuck
xbox has games?
s&box, not xbox
rpg’s are kind of a boring concept. but enjoyable for some reason.
Next thing you gonna say the books are boring concept…
edit: deleted my(this) comment. wrong thread
Why are you talking about novelty? Is novelty the only thing for you that makes things not boring?
Deadly Premonition
Knights and merchants
It’s a bit like Warcraft without the supernatural stuff. You have to make a functional town that has farming, stock logistics, weapons manufacture, etc. and then you also have to win against a nearby kingdom.
The mechanics are so broken. You can usually just wait it out for your enemy to run out of resources (to be fair it was the same in Starcraft) but every other level was a battle in an open field, and it was very hard to manage the actions of your army.
Is my friend Pedro considered bad?
Pokémon Channel may be one of the worst Pokémon games ever released; it’s annoying to play, incredibly tedious and teaches kids to watch more TV instead of less.
I really liked playing it as a child. The thing is, I can’t for the life of me remember why I even liked it that much.
The Isle is honestly pretty bad in many respects. In fact, it’s such a mess that I need to clarify which version I’m even talking about, because there is an OG version and an on-going complete rewrite, prompted by them having fired their only coder and no longer being able to understand their own codebase.
The OG version was special. It was very simple, quite buggy and in a constant, obvious state of plans-and-hopes (being EA), but it had a unique atmosphere - the only true survival-horror to date, as far as I’m concerned/aware (only rivalled by some of my experiences playing DayZ, back when it was still an Arma 2 mod).
Playing a herbivore, resting/hiding in a bush in the pitch-black darkness of night with only limited night-vision letting me see my immediate surroundings and footprints on the ground, the sound of a massive, rumbling carnivore sniffing for traces of food was quite a thrill. Not to mention the moments after when a pair of jaws around my size suddenly emerge out of the darkness.
That kept me playing.
Then they stopped working on that and began their rework from the ground up. The rework (which they call EVRIMA) has (or had) no day-night cycle (always daytime), went from being set in an arboreal environment to tropical jungle, and had two playable dinosaurs (one herb- and one carnivore) of about equal size. No creepy nights, no asymmetric gameplay, no horror elements, different feeling in both how it feels to play and how it looks, and it also ran like crap on any device.
They’re slowly working on it; it has some more dinosaurs now etc, but last I played, it still didn’t feel the same and it was still buggy and severely incomplete. What emergent horror elements one might get out of the reworked version I feel are but shadows of what could have been.
And yet there’s none other like it.
Edit: I believe the current version does have night-time, but it doesn’t (or didn’t until recently) have night-vision and IIRC the nights are not as horrifying.
You got me watching gameplay videos of The Isle. The old version looks so great for emergent gameplay.
Power and Revolution (geopolitical simulator 4) absolute jankiest (grand strategy?) game I’ve ever played and bugged as hell but I often come back to it because it scratches some my itches perfectly. If anyone has any game similar to this one I’m all ears
Sonic R. Genuinely the worst racing game I’ve ever played. But the low poly models and the music are so charming to me. I used to just sit down and 100% it when I was stressed.
Dwarf Fortress. It’s always broken, and historically has an interface style that most people don’t get. It’s also the masterpiece of a reclusive genius, and is a simulation so deep it has to be explained in parables, like the drunken cats one.
DF is not bad >:(
I mean, I enjoy it, but usually games are supposed to just work. Most of the difficulty of DF, at least historically, comes from trying to work around the hard edges and broken bits. Adventure mode is also pretty aimless and depressing, and Legends mode isn’t even really a game.
Dwarf Fortress is such a special game. One guy added capitalism to the game and the dwarves ended up doing a communist revolution.
Lol, do you have a link? Off the top of my head I’m not sure how you’d do that, mod-wise, since dwarves only do fairly undirected violence when unhappy right now. (Insurgencies will be in a future version, eventually, just like everything else)
I think I saw it originally on mastodon, or maybe it was youtube. Couldn’t tell you.
That’s such a fun story.
Drinking Dwarfs spill beer on the floor.
Liquid behavior on floors is modelled.
Cats might walk through the puddles.
Cats clean their paws by licking them.
Animals inherent the ability to get drunk from some class.
QED: cats get drunk.
And, because every drink of alcohol was assumed to be one cup worth in some throwaway bit of code, and cats are small, they got massive alcohol poisoning and almost instantly puked themselves to death.
So, bug. The observed behavior was cat corpses and cat vomit accumulating in bars. The expected behavior was… not. Eventually Tarn managed to figure it out, and it was fixed by better modeling of the volume of just a layer of liquid on a body part. You also can’t suck stuff off yourself to quench thirst in adventure mode anymore.