What does the launcher do with regard to the operation of the game that cannot be done within the actual game itself? Is it due to a technical limitation or simply there for the convenience of the players? Are there alternatives to such methods of starting the execution of games?
It usually makes it easier to centralize authentication. But more importantly (from the company’s perspective), it gives the game producer a chance to upsell other products and micro-transaction content.
Don’t forget that the game producer can now collect and sell data on their customers’ systems.
With no privacy laws on the books in the USA, there’s literally nothing stopping them, and a lot of incentive to do it.
This.
Minecraft is special. The launcher sets up a bunch of Java stuff and other game configurations. And it downloads updates and handles authentication. Technically you don’t need it, but it makes it a little easier for the developers and the users. There are also third party launchers with additional functionality like downloading mods.
Other games often pretend they need that stuff when in reality they just want some more tracking that is not in the game itself.
Technically you don’t need it, but it makes it a little easier for the developers and the users.
For that matter, if you poke around in some games’ files, you can find the actual game.exe and launch it directly from there, bypassing the launcher. You just bypass the authentication and compatibility checking as well.
That, my friends, is also how you play games from the epic store. And how to bypass steam as well.
Doesn’t work with every game, though. Some have DRM that depends on the launcher and/or authentication.
Obviously not every game. Multiplay games won’t work with it. And yes anything that inherently depends on the launcher. The vast majority of games it does work though.
It feels like a lot of people forget or don’t realize that pc games are just files in a folder.
Multiplay games won’t work with it
that’s not actually a guarantee: BG3 has multiplayer and works just fine without the launcher. as do plenty of others.
Other than a handful of games where it does literally nothing but force you to sign in to something (such as Rockstar’s Social Club shit or the Xbox Live for Windows thing from years past) most of the ones I see having a launcher just for the one game are ones that let you adjust settings before starting, choose a renderer version to use (Vulkan, DX11, or DX12, etc), or, like as is with Minecraft, allows you to have a safe modded version kept separate from your vanilla game or to manage saves.
You can also, in most cases, bypass those launchers by just launching the preferred executable in the game’s installation directory.
Managing updates, versions, mods, and settings can be done from a launcher instead of the game itself and it’s often easier that way. If you wanted to adjust mods in-game you’d need to restart the game for changes to take effect.
Before Steam became the universal launcher, lots of games had their own. Minecraft isn’t a Steam game so it comes with its own launcher.
If you wanted to adjust mods in-game you’d need to restart the game for changes to take effect
This completely depends on the game. There’s nothing inherently about mods that requires this.
The only game I can think of that doesn’t actually require a restart is Mechwarrior 5: Mercenaries. I’m sure there’s more, but that’s what I’ve encountered.
That’s because it’s easier
Luanti is kind of the obvious example to point to, with it being a community-developed engine for Minecraft-like games. But yeah, what @[email protected] said very much makes the difference. As opposed to Minecraft, Luanti has modding support built-in.
I think the biggest thing is convenience. It’s a lot easier for the launcher to do some handshakes and check/update to current patch. Other way is client opening, client closing, patch applied, client opens yet again, that type of deal
To answer your third question about Minecraft specifically, you absolutely can run the Java version of Minecraft independently of the launcher. It’s just a Java package. Find it and load it with your Java runtime from the command line and it’ll play. Without authentication from the launcher, however, you will not be able to connect to Realms or indeed any multiplayer servers that have authentication enabled.
But for that reason, the Java version specifically of Minecraft is famously easy to pirate, provided you are fine with being limited to only playing locally or on pirate servers that have authentication disabled.
In the bad old days this was in fact the only way to play Minecraft in non-supported platforms (i.e. not Windows).
The one big advantage I see with it is that you can have multiple versions of Minecraft installed at once, and launch whichever you like.
Patch management
It’s very annoying to self-update without a separate updater (Especially on Windows).
Another reason would be that it’s good to have some functionality separated, like authentication and mod installation.
How does the updater get updated, though?
One executable updates the other and vice-versa. Like Robin Hood and Fryer Tuck defending one another.
That’s far from the only approach, too.
Allow you to set graphics preferences before launching a game, so you don’t end up with a tiny 480p sized window on a 4K screen during an unskippable (and unrepeatable) first-launch cutscene; or the reverse, you only see the 1920x1080 (or smaller) cutout of the center of a 3840x2160 image.
With minecraft, it allows you to select from different versions and modes of the game and set up your account.
Now I’m wondering, Minecraft released 6 years after Steam. Why wasn’t Minecraft on Steam while it’s spinnoffs are?
Minecraft doesn’t need another distribution platform if players already know where to find it. So no point in giving Valve a cut.
Other answers in thread are good, but I like them because I don’t have to wait for a game to fully load if I misclick
Sometimes updates require a game to be restarted. With a launcher it never needs to REstart, it will be started fresh afterwards anyway.
I’ve noticed Genshin Impact on Android (which doesn’t have a launcher) regularly needs to restart after updates, while the Windows version (which does have a launcher) never requires in-game updates nor restarts.It’s also in general a good place to centralise account management (esp. if parts of the game would need to be reloaded if another account is logged in!)
Lastly, although this is more of a side-effect, but it gives a good place to shows recent news/posts of the company about their game to players, such as when there’ll be downtime, in a way that’s practically impossible for the players to miss.
They do this and keep their top selling games exclusive to their platforms. Games like GTA have shown just how much money you can make off micro transactions. No company is going to just jump out of that market. They use their top games so they are more liley to get people to just have it installed. That way you install the launcher, put in your credit card, and you are only a click away from handing them some money.
There can be positive benefits though, auto updates, update news, community messaging or content.
But mostly so they can get the hardest part of selling done, a valid payment method input.
What about games without microtx, like BG3
I googled a screenshot of the launcher, looks like they have a link to buy merchandise, digital upgrades, advertising more games by the company that you have not bought yet. Also links to submit submit a but, let’s them hopefully have less QA personal. Community link to help the longevity of the game for longer term sales.