In 1990, John Romero, John Carmack, and Tom Hall were working at Louisiana software maker Softdisk. There, they had an idea that would change PC games forever.

  • spongebue@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    Did I… Did I just read a free shareware article demo of the full upcoming autobiography for sale?

  • Lifecoach5000@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    I read Masters Of Doom back in the day and i remember it kinda portraying Romero as a bit of a douche. Still a good book!

  • guacho@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    Looking forward for reading this book.

    Masters of Doom is a great read for anyone that have played any of their games (Doom, Quake) or have played games from the 90s.

  • Fluffy_Ruffs@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    That was a cool little snippet from John’s perspective. I’ll have to pick up a copy. I loved Masters of Doom and this seems to tell more of that story.

  • TheDeadGuy@kbin.social
    link
    fedilink
    arrow-up
    0
    ·
    1 year ago

    I find it interesting that the guys who wrote the initial side-scrolling code had no idea how revolutionary it was

    • HidingCat@kbin.social
      link
      fedilink
      arrow-up
      0
      ·
      1 year ago

      Sometimes you have no idea of what you’re doing on a wider scale. For John and Tom, it was likely a very cool and neat technical problem they overcame while solving a problem in front of them.